/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
*/

// Created on 20.11.2003 by RST.
// $Id: refdef_t.java,v 1.2 2004/07/09 06:50:50 hzi Exp $
using System;
namespace Suake2.UI.client
{
	
	public class refdef_t
	{
		public int x, y, width, height; // in virtual screen coordinates
		public float fov_x, fov_y;
		public float[] vieworg = new float[]{0, 0, 0};
		public float[] viewangles = new float[]{0, 0, 0};
		public float[] blend = new float[]{0, 0, 0, 0}; // rgba 0-1 full screen blend
		public float time; // time is uesed to auto animate
		public int rdflags; // RDF_UNDERWATER, etc
		
		public sbyte[] areabits; // if not NULL, only areas with set bits will be drawn
		
		public lightstyle_t[] lightstyles; // [MAX_LIGHTSTYLES]
		
		public int num_entities;
		public entity_t[] entities;
		
		public int num_dlights;
		public dlight_t[] dlights;
		
		public int num_particles;
		//public particle_t	particles[];
	}
}